Today’s First Five:
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First Five Strategy- Questions: Beat the Clock Roundtable
Author: John Whalen
Date: February 12th, 2025
This game is designed to encourage quick thinking, active participation, and collaboration among students. By working against the clock, students practice concise communication while engaging with their peers in a fun and interactive way. Rotating groups ensure that everyone gets a chance to share ideas and connect with different classmates, fostering a dynamic and inclusive classroom environment.
Step 1: Form Small Groups and Set Up
Organize the class into small groups of 4-5 students. Each group should form a small circle or sit around a table, ensuring everyone can see each other. Provide each group with a small item like a ball, eraser, or any small object to serve as the “talking piece.”
Step 2: Explain the Time Challenge
Tell the students that they have a set time (e.g., 1-2 minutes) to go around the group and each person must share their answer before time runs out. Emphasize that they should keep their responses short and on-topic, passing the talking piece to the next person after they finish speaking.
Step 3: Start the Timer and Share
Start the timer and let the first group member share their answer. They then pass the talking piece to the next person, and the process continues until all group members have spoken, or the timer buzzes. If the timer runs out before everyone shares, encourage the group to try again to beat the clock!
Step 4: Rotate Groups and Repeat
After each round, have students move to a different group, if possible, and repeat the process with a new question. This rotation allows students to connect with different classmates while maintaining the excitement of the time challenge.
Circlemamma Encouragement
Author: Denise “Circlemamma” Holliday
Date: February 11th, 2025
Check out today's message from Circlemamma. Remember, Circlemamma loves you and there's nothing you can do about it!
Monday Tip: Incorporate Humor
Author: Sarah Nunn
Date: February 10th, 2025
Incorporating humor, whether through a meme, funny anecdote, or joke related to content, can lighten the mood and make students more receptive to learning.
Here are some additional benefits to incorporating humor in your classroom:
Increased engagement, memory enhancement, makes content more relatable, builds rapport between teachers and students, stress reduction by releasing dopamine, and breaks up the monotony of the day
Start your Monday with a laugh!
Super Bowl Monday Blues
Author: John Whalen
Date: February 7th, 2025
Ever wish the Monday after the Super Bowl was a holiday? As teachers, we get it—staying up late for the game, snacks, and hilarious commercials, only to face that early alarm. While making Super Bowl Monday a holiday might be wishful thinking, it’s a great excuse to step back and enjoy the moment.
Whether you’re cheering for your team, loving the halftime show, or counting celebrity cameos, you deserve some fun! And hey, if calling in sick crosses your mind—sometimes, teachers really do deserve a day off.
Utilize Timers
Author: Sarah Nunn
Date: February 6th, 2025
Utilizing a timer during group interactions can enhance efficiency and concentration. We find this extremely valuable while using Questions, Quick Connects, Check-Ins, and discussions based on our Quotes and Videos. Timers motivate students to prioritize important points and collaborate quickly. Studies have demonstrated that time constraints can stimulate critical thinking and creativity, emphasizing the value of each moment in the connecting process. Streamline group discussions with these easy-to-use tools!
Try some of our other timers on our Youtube Channel: https://www.youtube.com/@ed.tomorrow
In A Pinch Activity: Word Link
Author: John Whalen
Date: February 5th, 2025
Here's a quick and fun activity to do with your class if you want a change of pace from The First Five. This activity is called WordLink. Here's how to play:
Have everyone stand around the room in a circle.
Start with any word and choose the direction you will go. The following person has to say one word associated with your word. As the activity leader, you give the thumbs up if it's a WordLink or a thumbs down if you think it does not fit. Continue to move around the circle, but only count those words that earn a thumbs up.
There are two ways to complete this activity. One method is to see how many WordLinks the class can get in one complete trip around the circle. The other way to play is to give a set amount of time, using a timer, and count how many WordLinks the class can get in that time.
WordLink can be a fun game you can use to compete against other classes or to compete against past scores the group achieved.